

During the latter half of the game, there is a lengthy vehicle section in which the player is able to drive a tank through a system of canyons. Another new aspect of Gunman Chronicles is the ability to drive vehicles. Each weapon the player obtains has multiple alternate "modes" for various situations for instance, the starting pistol can be turned into a sniper rifle or a rapid-fire machine-pistol while the MULE, a rocket launcher, can be configured to fire homing rockets, timed explosives, or cluster bombs. While gameplay is similar to Half-Life's in terms of health-and-armor systems and artificial intelligence, one major aspect of Gunman Chronicles is the ability to customize each weapon. Gunman Chronicles is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game, much like its predecessor Half-Life. Plans were drawn to release Gunman Chronicles on GameCube, but it was never released. After significant work, Rewolf was given some office space, funding and a mapper (Jeff Lane) by Valve Software to help complete the project and was released as a standalone game. The game was popular at the Half-Life Mod Expo in 1999, and Sierra approached Rewolf to make a retail version. Gunman Chronicles was originally a Quake deathmatch mod named Gunmanship 101, then it was moved to Quake II's engine before becoming a Half-Life mod. Gunman Chronicles or Half-Life: Gunman (previously Gunman: TC and simply Gunman) is a first-person shooter space Western video game originally created as a mod by the now defunct Rewolf Software.
